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Showing posts from September, 2010

Blackberry Playbook

RIM introduced the "Playbook" tablet computer with much fanfare yesterday.It relies on Flash & HTML5 as the key development platforms. RIM was able to build the compatibility for existing apps on top of QNX which is good. It was smart to rely on the HTML5 platform given the poor UI capabilities in the existing Java framework, it wasn't clear if the tablet supported native game development despite the support for OpenGL in QNX platform. The specs are great compared to the existing iPad, RIM did need some +ve hype at this point after the Torch fiasco. It is just 10mm thick compared to 13.4mm for the iPad and I thought iPad was thin. It has a 7" screen, but the resolution is 1024x600 whereas it is 1024x768 for the 9.7" iPad. Playbook also comes with a dual core 1GHZ processor compared to the single core CPU in iPad. Playbook also comes with front and back cameras and HD display with HDMI output compared with none for iPad. It also tethers with the Blackberr

Mobile tech landscape

Just some personal thoughts from development and business perspectives: Apple - iPhones and iOS; top of the line industrial design and beautiful user interfaces. Combine this with the maturity of the Mac OS platform, excellent native development tools and users willing to buy apps on AppStore this is a top platform to target. The requirement for Macs & to learn Objective-C are initial deterrents, but probably it just helps keep Windows developers away. The simple fact is that develepors will be where the money is and Apple Appstore is one place where open source hasn't yet taken away the revenues for indie developers. iPads have extended the success of iPhones, but has made it challenging for developers to target multiple screen sizes. Android - This is one of the hottest mobile platforms; mainly because people equate this to PC vs Mac from the good old days. (open vs closed). The Android platform is indeed one of the most developer friendly mobile platforms out there, it